I have read this thread, and went on BGA to play a quick game. The code to generate the random numbers is not in BGA's code anywhere, and there's nothing they can do to change how RNG's are generated on their site ![]() In php, when you generate a random number, it does that by requesting it from the OS running the web server. It is also worth nothing that BGA is coded in php. Over the long term both methods will tend to average out to the normal random distribution but in the short term is they can diverge pretty wildly in how the results present themselves. The long and short of it is that truly random results are not seen in games in either real life or on computers, both real life and computers have different ways of generating pseudo random numbers, so the results feel very different when playing them. They just use a computer based pseudo RNG to mimic a human based pseudo RNG, and that gives shitty results. The "correct" way to fix this is to code a computer to try and accurately mimic the physics of a human hand rolling a die or shuffling a deck, to get the most accurate model of real life game play.
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